POV-Ray : Newsgroups : povray.general : Distributed render : Distributed render Server Time
2 Nov 2024 03:14:53 EDT (-0400)
  Distributed render  
From: Rafal 'Raf256' Maj
Date: 10 Jun 2004 13:00:30
Message: <Xns9504C0FBDA478raf256com@203.29.75.35>
How about changing main render loop (that goes through each pixel of each 
line AFAIK) into some kind of server-client model.

It would give greate possibiliteis of comfortable distributed render as 
well other possibilities.

If You are changing i.e. finish of some isosurface You could rerender part 
of image. But better solution - to rerender only pixels that "touch" this 
isosurface.

User will select exact are to re-render (i.e. in some GUI or other addon) 
and this add-on will call PovRay engine.

Engine will parse scene, load all textures (and store them in memory etc). 
Then it will recive i.e. commands like
  RENDER LINE 76 PIXELS 64-158
  RENDER LINE 77 PIXELS 60-140
via some named pipe or other programs communication protocol.

And - importand - if we want to render another part of image (in same 
scene) immediately after, we just send info to Pov-Server to render some 
more pixels, without waiting for parse/load data.

After all we send some
  SCENE DONE
commend to dispose of loaded scene, and then maybe SCENE PARSE c.pov
to load another version of scene.



Second subject - distributed render. We just run several pov-servers, give 
them some way of coomunicating with master client (via LAN, via internet, 
or even via email for very long renders), master program sends scene files 
to each render-server, and assign them parts of image to render. Each 
server reports main client when he done it's part so that client-master can 
assign new parts to new servers.

Just a qucik thought, but any chance it is worth it?


-- 
http://www.raf256.com/3d/
Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
Computer Graphics


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